Games are in demand by various groups in today's technological age. One of them is Pamali, an Indonesian horror game made by Storytale Studio. The obj...
This paper undertakes a focused semiotic analysis of Balinese cultural properties within the Indonesian horror game *Pamali: The Hungry Witch*. The st...
In the present work, an analysis of self-image activities is carried out within the framework of parliamentary language, which is also inte...
Penelitian ini dilatarbelakangi oleh perubahan signifikan dalam cara konsumsi informasi di kalangan generasi Z (Gen Z) yang banyak dipengaruhi oleh pe...
This study aims to reveal how the culture and the society of Solo are represented in the tourism brochure — Tour Packages Solo Raya publish...
TikTok's popularity is increasing as more and more users are using it to build Personal Branding. One example is Edsa Estella, who uses the platform t...
This study was conducted so that many people better understand how a Gen Z host can be more engaged with customers while meeting sales targets when li...
This study aims to describe leadership communication strategies in handling internal conflicts at IndiHome Branch Medan. Internal conflict is part of...
The mother figure is a very important figure and also has a big role in the family. In the Dancow Fortigro advertisement entitled “My mothe...
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