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Nita Ariyani, Achadi Budi Santoso, Enung Hasanah
Implementasi Sapras untuk Mendukung Kenyamanan Belajar Siswa Sekolah Dasar
Education

The availability of adequate educational facilities and infrastructure (sapras) is the main foundation for creating a conducive learning environment i...

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Ayu Dini Ariana, Oksiana Jatiningsih
Pengembangan Media Edugame SITAKORA Berbasis Virtual Reality untuk Meningkatkan Kesadaran Lingkungan Siswa Sekolah Dasar
Education

Increasingly complex environmental issues require effective environmental education from an early age so that children develop sustainable habits and...

Review:

The paper "Pengembangan Media Edugame SITAKORA Berbasis Virtual Reality untuk Meningkatkan Kesadaran Lingkungan Siswa Sekolah Dasar" presents a highly...

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Kharisma Kharisma, Setyo Yanuartuti, Indar Sabri
Pembelajaran Deep Learning Berbasis Android di Sanggar Tari Tari Army Dance Production Surabaya
Education

This study examines the implementation of Android-based deep learning in dance education at Army Dance Production (ADP) Studio in Surabaya, Indonesia,...

Review:

This study presents a compelling qualitative investigation into the integration of Android-based technology to enhance dance education at the Army Dan...

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Yans Alloydia Putri Hanatika, Indar Sabri
Strategi Sekolah Adat Pesinauan dalam upaya pemertahanan Adat dan Budaya Osing desa Olehsari Kec. Glagah Kab.Banyuwangi
Sociology

This study aims to describe and analyze the strategies implemented by the Sekolah Adat Pesinauan in preserving the customs and culture of the Osing c...

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Suci Anis Kunaifi, Ari Wibowo
Pengembangan Media Kartu Domino Pancasila untuk Meningkatkan Kemampuan Berpikir Kritis Mata Pelajaran Pendidikan Pancasila SD
Pedagogy

This study aimed to assess the level of validity, practicality, and effectiveness of Pancasila domino card media in fostering students’ critical think...

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Ilhami Chusnunia Qori, Theodorus Wiyanto Wibowo, Puput Wanarti Rusimamto
Prediktor Kesiapan Kerja Siswa SMK di Era Disrupsi: Kontribusi Efikasi Diri dan Literasi Digital
Education

The acceleration of Industry 4.0 has transformed the qualifications required of the automotive workforce, requiring vocational graduates to possess no...

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Louis Naernia, Yustinus Windrawanto
Faktor-Faktor Penyebab Putus Sekolah pada Jenjang SMP di Dusun Genurid Desa Kawengen Kecamatan Ungaran Timur
Education

This study aims to analyze the factors that influence the decision to drop out of school among students in Genurid Hamlet using Bernard Weiner (dalam...

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Annisaa Eka Warliati, Ety Setiawati
The Application of the Show and Tell Technique on English Speaking Skills: An Experimental Study
Pedagogy

The implementation of the show-and-tell technique is a learning technique that aims to improve English speaking skills actively and productively. This...

Review:

This study presents a timely and relevant investigation into the efficacy of the show-and-tell technique for enhancing English speaking skills among D...

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Qudsiyatul Hasanah, Dyan Yuliana, Arico Ayani Suparto
Perception Student to Use Games Education as A Learning Medium Interactive at MA Tuhfatul Ulum
Education

Perception become indicator important in evaluate success something innovation especially in the field of education. Through perception, a teacher can...

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Syifa Nur Fauziah, Masripah Masripah, Asep Tutun Usman
Penerapan Media Pembelajaran Berbasis Educaplay untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran SKI
Pedagogy

This study aims to analyze the effect of implementing learning media based on Educaplay in improving students' learning outcomes in the subject of Isl...

Review:

This study presents a compelling analysis of the effectiveness of Educaplay-based learning media in improving student outcomes within the subject of I...

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