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Muhammad Adi Saputra, Liany Fitriadi, Putri Windi Melinda, Yayan Sudrajat
Penerapan Model Pembelajaran Berbasis Proyek (Project Based Learning/PJBL) Dalam Meningkatkan Kreativitas Pelajar melalui Market Day
Education

This study discusses the application of the Project Based Learning Learning Model to increase student learning creativity. The purpose of t...

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The study proposes an interesting and highly relevant exploration into fostering student creativity through the application of the Project-Based Learn...

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Idris Idris
TATBIQ ISTIRATIJYAH TAKLIMUL AQRON FI TADRIS QAWAIDUNNAHWI AL ARABI FIL MADRASATIL ALIYAH AL HUKUMIYAH AL ISLAMIYAH ASSANIYAH LOMBOK AL WUSTO
Education

This study aims to evaluate the implementation of peer tutoring learning strategies in teaching Arabic grammar (nahwu) at Madrasah Aliyah Negeri 2 Lom...

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This study offers a valuable qualitative exploration into the implementation and effectiveness of peer tutoring strategies in teaching Arabic grammar...

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Dewi Qotrun Nada Najwa, Natsaree Rosack, Erma Suryani, Muhammad Syarifuddin
FA'ALIYAH ISTIKHDAM TATBIQ 'EDUCANDY' FI TARQIYAT HIFZ AL-MUFRADAT LI THULLAB SOFFI AT-TASI’ BI-MADRASATI PRIK MUNICIPALITY SCHOOL AL-MUTAWASITHOTI AL-HUKUMIYYAH TAYLANDIYYAH
Education

The purpose of this study is to determine the effectiveness of using Educandy Application in improving students' vocabulary memorization at Prik Munic...

Review:

This study meticulously investigates the effectiveness of the Educandy application in enhancing Arabic vocabulary memorization among ninth-grade stude...

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Abdul Ghofur, Siti Durotun Naseha, Sri Widoyoningrum
PENGEMBANGAN GAMIFIED LEARNING: SOLUSI MENGATASI DEMOTIVASI DAN MENINGKATKAN KEMAMPUAN BERFIKIR TINGKAT TINGGI (HOTS) MAHASISWA DALAM ILMU SHOROF
Education

This research aims to develop gamified learning as a solution to overcome demotivation and enhance higher-order thinking skills (HOTS) among students...

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This study presents a timely and relevant contribution to educational technology, focusing on developing gamified learning to address prevalent issues...

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Asia Fitriyani Kosim, Kristina imron, Kemas Muhammad, Bella Novia Ramadhani, Chyntia Wulandari
INNOVATION OF DIGITAL-BASED ARABIC TEACHING MATERIALS WITH CONTEXTUAL TEACHING AND LEARNING APPROACH
Education

The background of this research is the condition in the field that there is still a lack of digital teaching materials for Arabic language learning. S...

Review:

This paper addresses a pertinent and timely issue in language education: the scarcity of dynamic digital teaching materials for Arabic, which often la...

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Ashila Yuliandini, Izan Qomarats, Vicia Dwi Prakarti
Perancangan Media Informasi Mengenai Pemilihan Skincare Halal Yang Sesuai Dengan Jenis Kulit Remaja
Education

Perancangan iklan layanan masyarakat ini bertujuan untuk meningkatkan kesadaran remaja tentang pentingnya memilih skincare halal berdasarkan jenis kul...

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The paper, "Perancangan Media Informasi Mengenai Pemilihan Skincare Halal Yang Sesuai Dengan Jenis Kulit Remaja," outlines the design of a public serv...

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yuvina, Rezha Destiadi, Orli Binta Tumanggor
Virtual Reality Learning Electronics Laboratory
Education

The changes that have hit the world in the 21st century have entered the era of the industrial revolution 4.0. The education sector will also be disru...

Review:

This manuscript's title, "Virtual Reality Learning Electronics Laboratory," immediately suggests a timely and highly relevant topic given the increasi...

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Aulia Pratama, Budi Santoso
The Effect of Augmented Reality-based Learning Technology on Improving Student Motivation and Learning Outcomes in Secondary Schools
Education

The integration of Augmented Reality (AR) in education has emerged as a promising approach to enhance learning experiences by making conten...

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The paper "The Effect of Augmented Reality-based Learning Technology on Improving Student Motivation and Learning Outcomes in Secondary Schools" addre...

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Asep Sutarman, Levina Chan, Antoni S.
The Effect of Using Augmented Reality in Science Learning on Middle School Students' Concept Understanding
Education

This study aims to explore the effect of using Augmented Reality (AR) technology in science learning on secondary school students' concept...

Review:

This study addresses a highly pertinent and timely topic: the integration of Augmented Reality (AR) in science education to enhance students' concept...

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Dewi Pratiwi Sumarni, Budi Santoso
The Effect of Digital Game-Based Learning on Improving Students' Social Skills in the Hybrid Education Era
Education

This study investigates the impact of digital game-based learning on the improvement of students' social skills within the context of hybri...

Review:

This study presents a timely and highly relevant investigation into the efficacy of digital game-based learning (DGBL) for enhancing students' social...

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