This research aims to develop gamified learning as a solution to overcome demotivation and enhance higher-order thinking skills (HOTS) among students...
This study presents a timely and relevant contribution to educational technology, focusing on developing gamified learning to address prevalent issues...
The background of this research is the condition in the field that there is still a lack of digital teaching materials for Arabic language learning. S...
This paper addresses a pertinent and timely issue in language education: the scarcity of dynamic digital teaching materials for Arabic, which often la...
Perancangan iklan layanan masyarakat ini bertujuan untuk meningkatkan kesadaran remaja tentang pentingnya memilih skincare halal berdasarkan jenis kul...
The paper, "Perancangan Media Informasi Mengenai Pemilihan Skincare Halal Yang Sesuai Dengan Jenis Kulit Remaja," outlines the design of a public serv...
The changes that have hit the world in the 21st century have entered the era of the industrial revolution 4.0. The education sector will also be disru...
This manuscript's title, "Virtual Reality Learning Electronics Laboratory," immediately suggests a timely and highly relevant topic given the increasi...
The integration of Augmented Reality (AR) in education has emerged as a promising approach to enhance learning experiences by making conten...
The paper "The Effect of Augmented Reality-based Learning Technology on Improving Student Motivation and Learning Outcomes in Secondary Schools" addre...
This study aims to explore the effect of using Augmented Reality (AR) technology in science learning on secondary school students' concept...
This study addresses a highly pertinent and timely topic: the integration of Augmented Reality (AR) in science education to enhance students' concept...
This study investigates the impact of digital game-based learning on the improvement of students' social skills within the context of hybri...
This study presents a timely and highly relevant investigation into the efficacy of digital game-based learning (DGBL) for enhancing students' social...
This research explores the role of Artificial Intelligence (AI) in diagnosing students' learning needs and creating a more inclusive educat...
This research, titled "The Role of AI in Diagnosing Student Learning Needs: Solutions for More Inclusive Education," addresses a highly relevant and c...
This research aims to develop Augmented Reality (AR) based learning media as an educational tool to introduce computer components to high s...
This paper presents the development and evaluation of Augmented Reality (AR) based learning media designed to introduce computer components to high sc...
In multicultural classrooms, fostering collaborative learning and cultural empathy is critical to promoting inclusivity and effective educa...
This study presents a highly relevant and timely investigation into the application of gamification within multicultural classroom settings, with a cl...
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