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Abdul Ghofur, Siti Durotun Naseha, Sri Widoyoningrum
PENGEMBANGAN GAMIFIED LEARNING: SOLUSI MENGATASI DEMOTIVASI DAN MENINGKATKAN KEMAMPUAN BERFIKIR TINGKAT TINGGI (HOTS) MAHASISWA DALAM ILMU SHOROF
Education

This research aims to develop gamified learning as a solution to overcome demotivation and enhance higher-order thinking skills (HOTS) among students...

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This study presents a timely and relevant contribution to educational technology, focusing on developing gamified learning to address prevalent issues...

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Asia Fitriyani Kosim, Kristina imron, Kemas Muhammad, Bella Novia Ramadhani, Chyntia Wulandari
INNOVATION OF DIGITAL-BASED ARABIC TEACHING MATERIALS WITH CONTEXTUAL TEACHING AND LEARNING APPROACH
Education

The background of this research is the condition in the field that there is still a lack of digital teaching materials for Arabic language learning. S...

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This paper addresses a pertinent and timely issue in language education: the scarcity of dynamic digital teaching materials for Arabic, which often la...

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Ashila Yuliandini, Izan Qomarats, Vicia Dwi Prakarti
Perancangan Media Informasi Mengenai Pemilihan Skincare Halal Yang Sesuai Dengan Jenis Kulit Remaja
Education

Perancangan iklan layanan masyarakat ini bertujuan untuk meningkatkan kesadaran remaja tentang pentingnya memilih skincare halal berdasarkan jenis kul...

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The paper, "Perancangan Media Informasi Mengenai Pemilihan Skincare Halal Yang Sesuai Dengan Jenis Kulit Remaja," outlines the design of a public serv...

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yuvina, Rezha Destiadi, Orli Binta Tumanggor
Virtual Reality Learning Electronics Laboratory
Education

The changes that have hit the world in the 21st century have entered the era of the industrial revolution 4.0. The education sector will also be disru...

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This manuscript's title, "Virtual Reality Learning Electronics Laboratory," immediately suggests a timely and highly relevant topic given the increasi...

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Aulia Pratama, Budi Santoso
The Effect of Augmented Reality-based Learning Technology on Improving Student Motivation and Learning Outcomes in Secondary Schools
Education

The integration of Augmented Reality (AR) in education has emerged as a promising approach to enhance learning experiences by making conten...

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The paper "The Effect of Augmented Reality-based Learning Technology on Improving Student Motivation and Learning Outcomes in Secondary Schools" addre...

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Asep Sutarman, Levina Chan, Antoni S.
The Effect of Using Augmented Reality in Science Learning on Middle School Students' Concept Understanding
Education

This study aims to explore the effect of using Augmented Reality (AR) technology in science learning on secondary school students' concept...

Review:

This study addresses a highly pertinent and timely topic: the integration of Augmented Reality (AR) in science education to enhance students' concept...

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Dewi Pratiwi Sumarni, Budi Santoso
The Effect of Digital Game-Based Learning on Improving Students' Social Skills in the Hybrid Education Era
Education

This study investigates the impact of digital game-based learning on the improvement of students' social skills within the context of hybri...

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This study presents a timely and highly relevant investigation into the efficacy of digital game-based learning (DGBL) for enhancing students' social...

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M. Rhifky Wayahdi, Mohammed Zaki
The Role of AI in Diagnosing Student Learning Needs: Solutions for More Inclusive Education
Education

This research explores the role of Artificial Intelligence (AI) in diagnosing students' learning needs and creating a more inclusive educat...

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This research, titled "The Role of AI in Diagnosing Student Learning Needs: Solutions for More Inclusive Education," addresses a highly relevant and c...

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Subhan Hafiz Nanda Ginting, Bodhisatva Singh , Jiazhen Zhang
Development of Augmented Reality Based Learning Media to Introduce Computer Components to students in Senior High School
Education

This research aims to develop Augmented Reality (AR) based learning media as an educational tool to introduce computer components to high s...

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This paper presents the development and evaluation of Augmented Reality (AR) based learning media designed to introduce computer components to high sc...

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Rini Kartika Sari, Andi Pratama
Integrating Gamification in Multicultural Classrooms A Study on Enhancing Collaborative Learning and Cultural Empathy
Education

In multicultural classrooms, fostering collaborative learning and cultural empathy is critical to promoting inclusivity and effective educa...

Review:

This study presents a highly relevant and timely investigation into the application of gamification within multicultural classroom settings, with a cl...

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