- This study investigates the political dynamics of population control in West Aceh Regency and their influence on local poverty reduction efforts. Us...
This study offers a timely and insightful exploration into the intricate political dynamics shaping population control and its implications for povert...
Purpose of the study: This study aims to evaluate the usability of digital learning media developed using Google Sites through a systematic and standa...
This study presents a timely and relevant evaluation of digital learning media developed using Google Sites, a platform increasingly utilized for its...
Purpose of the study: To provide K-12 evidence from a low- and middle-income context, this study examines how basic education STEM students use ChatGP...
This study addresses a highly pertinent and rapidly evolving area: the integration of AI tools like ChatGPT into K-12 education. Its particular streng...
Purpose of the study: To examine whether age, sex, and grade level are associated with Philippine Informal Reading Inventory (Phil-IRI) performance in...
This study presents a timely and important investigation into reading literacy levels among junior high school students in Philippine basic education,...
Purpose of the study: The purpose of this study is to determine and measure the effectiveness of gamification-based learning applications, namely gami...
This study addresses a critically important and timely subject: the effectiveness of a gamified application, "Gamisafe," in enhancing elementary schoo...
Purpose of the study: To ensure that the instrument measuring elementary students' bullying comprehension is valid and reliable, so that the data obta...
This paper presents a timely and important endeavor to develop a valid and reliable instrument for assessing elementary students' comprehension of bul...
Purpose of the study: This study looks at how students' motivation, engagement, and comprehension of religious concepts are affected when technology-b...
This study presents a timely and relevant investigation into enhancing Islamic Religious Education (PAI) through technology-based interactive quizzes,...
Purpose of the study: This study aims to examine academic buoyancy and peer support as predictors of student engagement in high school students Method...
This study delves into the vital area of student engagement, specifically examining the predictive roles of academic buoyancy and peer support among h...
Purpose of the study: The purpose of this study was to assess the effectiveness of a gamification-based learning application in improving elementary s...
This study presents a timely and important investigation into the potential of gamification to address bullying behavior in elementary school settings...
Purpose of the study: This study aims to identify and analyze effective learning strategies in overcoming concentration barriers in children with disa...
This study, titled "Effective Learning Strategies to Overcome Concentration Barriers in Tunagrahita Children at SLB Bhakti Luhur Madiun," addresses a...
Showing 6771 to 6780 of 9349 results
By Sciaria
By Sciaria
By Sciaria
By Sciaria
By Sciaria
By Sciaria