Pengenalan dan Pelatihan Dasar Pemrograman Menggunakan Scratch di SDN Bulupasar Kediri
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Iqlima Zahari, Mutiara Anggraini Ritma Tanti, Galuh Wilujeng Saraswati, An’nisa Yulia Nur, Wildan Mahmud, Erba Lutfina, Karmila Karmila, Agus Winarno

Pengenalan dan Pelatihan Dasar Pemrograman Menggunakan Scratch di SDN Bulupasar Kediri

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Introduction

Pengenalan dan pelatihan dasar pemrograman menggunakan scratch di sdn bulupasar kediri. Pelatihan dasar pemrograman Scratch untuk siswa SD Bulupasar Kediri sukses meningkatkan literasi digital anak. Mereka belajar coding dan membuat game sederhana dengan antusias.

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Abstract

The advancement of digital technology has made computer literacy and language comprehension increasingly important. Playing games has become a daily habit for young children. Scratch is an innovative and child-friendly platform. This community service program aims to introduce basic programming concepts to sixth-grade students of Bulupasar Elementary School, Kediri, using the Scratch platform. This program adopts the Direct Instruction method, also known as hands-on learning. This one-day session involved 43 students who underwent a structured process consisting of a pre-test, material delivery, hands-on practice, such as using code blocks, introducing sprites, and creating a simple game, which was explained clearly and structured. During the project implementation phase, each student successfully created a simple animation project with the theme "Catch the Apple" and then conducted practical exercises to try it out on their own with direct guidance. This community service activity was successful, according to the analysis of the pre-test and post-test results. The resources used to create the simple game showed positive results and confirmed the importance of introducing children to the digital world from an early age. Qualitative evaluations revealed positive responses from all participants. Student comments reflected high enthusiasm for learning to code, with the majority expressing a desire to continue exploring Scratch independently. Several students expressed interest in creating future projects, suggesting the program has potential for implementation in other schools to encourage early introduction to programming and help prepare them for the future in an era of ever-evolving technology.


Review

The paper, "Pengenalan dan Pelatihan Dasar Pemrograman Menggunakan Scratch di SDN Bulupasar Kediri," addresses a highly pertinent issue in contemporary education: the imperative to cultivate computer literacy and computational thinking from an early age. Recognizing the pervasive influence of digital technology and children's natural engagement with games, the authors correctly identify Scratch as an ideal, child-friendly platform for introducing programming fundamentals. The community service program's objective to equip sixth-grade students with basic programming concepts through a hands-on methodology is timely and directly aligned with preparing students for an increasingly digital future. The methodology adopted, primarily a Direct Instruction approach involving hands-on learning, appears well-suited for a one-day intervention targeting elementary school students. The structured process, encompassing a pre-test, material delivery, practical exercises like manipulating code blocks and sprites, and the creation of a simple game, demonstrates a clear pedagogical design for the 43 participating students. Crucially, the program's effectiveness is rigorously supported by both quantitative and qualitative evidence. Analysis of pre-test and post-test results indicated significant improvement, while qualitative evaluations revealed overwhelmingly positive responses, high student enthusiasm, and a strong desire for continued independent exploration and future project development. This paper effectively showcases the significant potential and positive impact of introducing foundational programming concepts at the primary school level. Its key strengths lie in the practical, engaging nature of the intervention and the clear evidence of successful learning and sparked interest among participants. While a single-day program offers initial exposure rather than comprehensive mastery, the abstract successfully illustrates its capacity to ignite passion and lay a crucial foundation. The findings offer a compelling argument for scaling similar initiatives to other educational settings, thereby helping to bridge the digital literacy gap and proactively prepare younger generations for an evolving technological landscape. Future work could potentially explore the longitudinal impact of such programs on student learning and skill retention.


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