Development of flash card comic english learning media for grade iv at sdn 060872 medan. Discover Flash Card Comic English learning media for Grade IV. Proven feasible, practical & effective for "Greetings and Leave Taking" at SDN 060872 Medan, boosting student outcomes.
This research aims to determine the feasibility, practicality, and effectiveness of Flash Card Comic learning media for "Greetings and Leave Taking" material in Grade IV at SDN 060872 Medan. This study utilizes the Research and Development (R&D) method following the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects of this research include media experts, material experts, educational practitioners, and 20 fourth-grade students. The object of the research is the Flash Card Comic media, designed to improve students' understanding of English greetings and farewell expressions. The results of the study indicate that in terms of feasibility, the media obtained a score of 81.81% from media experts ("Feasible" category) and 93.3% from material experts ("Highly Feasible" category). In terms of practicality, questionnaire results showed that the media was rated as "Highly Practical" by educational practitioners. Regarding effectiveness, based on a comparison of pre-test and post-test scores, there was an increase in the average score from 39.75% to 73.75%. Based on an N-Gain analysis of 57.18%, the Flash Card Comic media is categorized as "Effective" in improving student learning outcomes.
This research presents a timely and relevant study on the development and evaluation of Flash Card Comic English learning media for fourth-grade students at SDN 060872 Medan, focusing on the fundamental topic of "Greetings and Leave Taking." Utilizing a robust Research and Development (R&D) methodology aligned with the ADDIE model, the authors aimed to ascertain the feasibility, practicality, and effectiveness of this innovative educational tool. The chosen approach addresses a common pedagogical challenge in introducing English to young learners, making a valuable contribution to early language education resources by integrating a familiar and engaging format. The findings consistently support the positive attributes of the developed media across all evaluated dimensions. Expert reviews affirmed its quality, with media experts rating it "Feasible" (81.81%) and material experts deeming it "Highly Feasible" (93.3%), indicating strong content and design validity. Beyond expert validation, the media's utility in a classroom setting was confirmed by educational practitioners, who rated it as "Highly Practical." Most significantly, the study demonstrated a clear and substantial improvement in student learning outcomes, with average scores rising from 39.75% to 73.75% between pre-test and post-test. This impressive gain, further supported by an N-Gain analysis of 57.18%, categorizes the Flash Card Comic media as "Effective" in enhancing students' understanding of the target English expressions. Overall, this study effectively demonstrates the potential of Flash Card Comic media as an engaging and effective tool for teaching English to young learners. Its strengths lie in the clear methodology, multi-faceted evaluation involving experts, practitioners, and students, and the empirical evidence for its positive impact on learning outcomes. While the findings are compelling for the specific context of SDN 060872 Medan, future research could benefit from expanding the sample size and diversifying the student population to further enhance generalizability. Additionally, exploring the application of this media across a wider range of English topics and investigating long-term retention effects would provide deeper insights into its sustained efficacy and broader applicability in elementary English language instruction.
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