A A User Experience-Centered Design Framework for Optimizing English Learning on All-in-One Multimedia PC
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Qiaojuan Shan

A A User Experience-Centered Design Framework for Optimizing English Learning on All-in-One Multimedia PC

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Introduction

A a user experience-centered design framework for optimizing english learning on all-in-one multimedia pc. Optimize English learning on multimedia PCs with a UX-centered design framework. Enhance student motivation, engagement, and teaching effectiveness through improved interface, interactivity, and multimedia integration.

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Abstract

This research aims to develop a user experience (UX)-centered design framework for educational content delivered through All-in-One Multimedia Personal Computers (AOMPCs), focusing specifically on optimizing English learning and enhancing teaching effectiveness. By analyzing existing AOMPC-based English learning applications, the research explores how content presentation influences students' motivation, classroom engagement, and academic performance. The findings reveal that user experience optimization relies on multiple interrelated dimensions, including interface design, interactivity, visual aesthetics, and multimedia integration. These elements collectively shape a more engaging and immersive learning environment. Furthermore, the study integrates theoretical perspectives with empirical data to identify core drivers of an effective AOMPC learning experience, such as real-time feedback, adaptive content, and interactive task design. These factors significantly elevate learner motivation and cognitive engagement. The study not only offers practical insights for designing multimedia teaching tools but also contributes a theoretical foundation for future research and innovation in educational technology.


Review

This research proposes a timely and relevant user experience (UX)-centered design framework tailored for English learning on All-in-One Multimedia Personal Computers (AOMPCs), aiming to enhance both student motivation and teaching effectiveness. The paper commendably addresses a critical area in educational technology, recognizing the potential of AOMPCs as learning tools and the necessity of optimizing their design for educational content. By analyzing existing applications and focusing on how content presentation impacts motivation, engagement, and performance, the study establishes a strong foundation for its proposed framework. This initial exploration into the multifaceted aspects of UX provides a robust starting point for developing more effective digital learning environments. The study effectively identifies key dimensions contributing to user experience optimization, including interface design, interactivity, visual aesthetics, and multimedia integration, highlighting their collective role in creating an engaging and immersive learning environment. Furthermore, the integration of theoretical perspectives with empirical data leads to the identification of core drivers for an effective AOMPC learning experience, such as real-time feedback, adaptive content, and interactive task design. These findings are significant, as they not only underscore the importance of dynamic and responsive learning tools but also provide concrete guidelines for designers and educators. The dual contribution of practical insights for multimedia tool design and a theoretical foundation for future educational technology research positions this work as valuable for both applied and academic contexts. While the abstract outlines a comprehensive approach and impactful findings, future work or a more detailed presentation of this research could benefit from elaborating on the specific methodologies employed for analyzing existing applications and integrating theoretical perspectives with empirical data. Providing insights into the scale and nature of the empirical data collected, perhaps including participant demographics or learning contexts, would strengthen the generalizability and practical applicability of the framework. Additionally, exploring the framework's adaptability to various English proficiency levels or different educational settings (e.g., self-study vs. guided classroom use) could further enhance its utility. Ultimately, this research offers a significant contribution to the field, laying solid groundwork for optimizing digital learning experiences on AOMPCs.


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